The Dynamics of a Pulse gun defines how the projectile travels and it's speed. Currently there are 6 Dynamics, listed in the table.
Please note, these names and descriptions are directly from the game. Also, the stats are accurate to 18/04/2014. All stats are based on default pulse weapon and will most likely change depending on different payloads.
|Standard||Pulse travels at a medium high speed and stops on impact.||None|
|Bouncy||Pulses that travel at a medium speed and bounce when they hit a surface.||None|
|Corkscrew||Spiraling pulses that move forward in a corkscrew trajectory.||Damage: +0.63|
|Skipping||Lobbed, bouncy projectile that skips multiple times off the ground.||Damage: +0.88|
|Slow Pulse||Travels at a slow speed and stops on impact.||Damage: +1.93|