Do not get this confused with Dynamics! Propulsion is for Launchers, Dynamics is for Pulse weapons.
The Propulsion of a Launcher defines how the projectile travels and it's speed. Currently there are 10 Propulsions, listed in the table.
Please note, these names and descriptions are directly from the game! Also, the stats are accurate to 19/04/2014. All stats are based on the default launcher setup and will most likely change depending on different payloads.
Propulsion
|
Decription
|
Effects on stats
|
---|---|---|
Rocket | Standard rocket propulsion. Projectiles travel foward in a straight line, leaving behind smoke trails. | None |
Lobbed | High-velocity lobbed propulsion that travels in an arc. | None |
Agile | Slow-moving rocket propulsion that offers high maneuverability and a slight boost to damage. | Damage: +2.15
Reload Time: +0.24s |
Scuttle | Projectiles crawl along the ground and over short surfaces. | Damage: +5.92 |
Corkscrew | Spiraling rocket propulsion that sends projectiles foward in a corkscrew. | Damage: +1.08 |
Super-Slow | Very Slow-moving rocket propulsion that offers high maneuverability and a slight boost to damage. | Damage: +8.36
Reload Time: +0.48s |
Super-Scuttle | Scuttle-type propulsion that crawls along the ground, rapidly accelerates as it travels. | Damage: +2.15
Reload Time: +0.16 |
Mortar | Lobbed-style propulsion with high wind resistance. Good for dropping down on top of targets. | Damage: +1.02 |
Turbo | Very high velocity propulsion that accelerates as it travels. | Damage: -2.75
Stability: -5.55% |
Wave | Wavy propulsion that causes rockets to spiral erratically, like so many mecha anime missiles. | Damage: +0.60 |